6/23/2023 0 Comments Duteus witchfire trilogy![]() ![]() Rather than viewing the concepts as incapable of coexistence, the inhabitants of Western Immoren assimilate everything together, seeing magic, spirituality, science, and industry as parts of a greater whole. Rather than cast off the mantle of magic and spirituality, these elements are firmly embraced by the proponents of science and technology. Without a doubt Caen is very much a fantasy world, but it is one that has proceeded into a new era of development. The very ideas that comprise the world of Caen-to which the continent of Immoren belongs-are very particular. Mechanika is a fundamental cornerstone in the portal that leads to the Iron Kingdoms, but the foundation of this world is its overall philosophy. To date, mechanika-a melding of science and sorcery, technology and magecraft-is the foremost example of these complimentary forces in the Iron Kingdoms. Certain technologies in this environment bend the laws of physics through the application of magic. In Western Immoren, magic and technology not only co-exist, they complement one another. ![]() The creators and developers of Western Immoren-the homeland of the Iron Kingdoms and other territories-have made the conscious decision to sidestep this notion and approach their fantasy environment from a contrasting perspective. Epic wars are fought, with the sides and their beliefs serving as allegorical agents of magic or technology, chaos or law. Wells, and Michael Moorcock allude that one encroaches upon the other that one must give way for the other to take hold. Some of the principles in the writings of literary masters of fantasy such as J.R.R. ![]() Typically in the genre of fantasy, there is an implicit, preconceived notion magic and technology are so vastly different that one cannot exist if the other is already firmly entrenched. They might consider the Iron Kingdoms to be “steampunk,” and it is certainly an anachronistic dystopia, a realm embracing the concepts of steam technology however, the creators prefer “Full Metal Fantasy.” These words aptly fit the bill because the creators of the Iron Kingdoms haven’t forgotten that a mythic fantasy lies at the core of their universe, and these three words begin to paint a picture of the Iron Kingdoms-in broad strokes. Some People seek to attach a genre-or perhaps a sub-genre-in a campaign world to get some rudimentary idea of what its about. This is a single volume, compiled reprinting of the first three Iron Kingdoms products: The Longest Night, Shadow of the Exile, and Legion of Lost Souls.To skip directly to the campaign’s main wiki page click here. The three adventures have been updated to Dungeons and Dragons 3rd Edition Revised (3.5,) and two additional bridge adventures, Fools Errand and The Umbral Spire, have been added to the book. The Witchfire Trilogy provides the perfect entry point to the popular and award-winning Iron Kingdoms campaign setting. Also, the adventures have been revised to bring them in line with later published Iron Kingdoms materials. This standalone campaign adventure for characters of levels 1-7 (or higher) contains monsters, locales, magical creations, firearms, and intriguing characters to introduce players to western Immor. The setting of the Witchfire Trilogy, Iron Kingdoms is a. This is a full campaign, designed to take starting characters, and bring them up to approximately level 7 or 8. Post new thread Whats new Latest activity Authors. Forum list Dungeons & Dragons One D&D (5.5E) Level Up: Advanced 5th Edition D&D Older Editions TTRPGs General Pathfinder & Starfinder EN Publishing Geek Talk & Media. The Witchfire Trilogy was originally published in three seperate volumes in 2001. The Witchfire Trilogy Collected Edition brings together the original award-winning trilogy of The Longest Night, Shadow of the Exile, and The Legion of Lost Souls, updates them to the d20 3.5 revision rules edition, and includes two additional bridge adventures to keep players adventuring in and around Corvis, the City of Ghosts. The first of the two bridging adventures, Fool's Errand, was released exclusively as a PDF file shortly thereafter (its presentation in this book is it's first print edition.) The second bridging adventure, The Umbral Spire, was created for this adventure, and has since been released as a PDF for those who already had the other books and did not wish to get the reprint. ![]()
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